Deterministic systems software for simulation, estimation, and control.

Concerned with how systems behave, not just whether they work.

Rust-first personal systems. Production experience at NAV IT.

Systems

Deadreckon

Deterministic guidance and interception simulation under imperfect state information.

  • Proportional navigation guidance
  • Scenario-based evaluation
  • Telemetry and miss-distance metrics
Scope: 2D kinematic model with simplified dynamics
Evidence: Evaluated through deterministic runs and Monte Carlo scenario sweeps
GitHub →

Foundry

Self-hosted CI/CD system designed for controlled, reproducible execution.

  • Job scheduling and agent runners
  • Declarative pipeline configuration
  • Deployment and observability tooling
Scope: Optimized for small, sovereign deployments
Evidence: Used to execute containerized workloads via local runners
GitHub →

N-Body Simulator

GitHub →

Numerical experiment exploring integration accuracy and long-term stability in gravitational systems.

Scope: Simple forward-Euler integrator

Neural-Nets

GitHub →

From-scratch exploration of neural networks as numerical approximation systems.

Scope: Educational implementations, not production models

Oxidize

GitHub →

Real-time voxel engine used as a performance and data-structure experimentation platform.

Scope: Experimental engine architecture

Work

Software Developer
2024–Present
NAV IT — Oslo, Norway

Production systems with strict requirements for correctness, accessibility, and long-term maintainability in a regulated environment.

Software Development Intern
2023–2024
Visma, Intility, Glasspaper

Short-term placements in data analysis, cloud infrastructure, and internal tooling.

Programming Instructor
Oslo Kommune

Taught programming fundamentals to children aged 8–12 through hands-on projects and visual coding environments.

Education

Fyrstikkalleen VGS
Information Technology and Media Production
2022–2024